Catch up on the development process – BlackHole Bowls

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So this project started with a Udemy course  “Learn to Code by Making Games – The Complete Unity Developer” about 8 months ago and I loved it. A simple bowling game was a part of the learning content.

So BlackHole Bowls has been adapted from this and improvements include

  • A Redesign of the UI
  • Redesign of lane, ball(s) and pins
  • Implementation of how the ball is bowled – giving a more throw/bowling affect
  • Spin and hook ball abilities added – implemented a waypoint system/path
  • Choice of 4 different balls – including weight, diameter

Being more of a visual person I will post current screen shots tomorrow 🙂

2 comments on “Catch up on the development process – BlackHole Bowls”

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