I can’t leave it alone, added ‘STRIKE’ text and change of color. [(<more to come>)]
Tag: Game developer
Two nights work of problem solving and all done. Next…… [(<more to come>)]
Much better after a little work. Found Unity’s gradient editor, cool [(<more to come>)]
I worked on this last night, so need to now code a color sequence for when a player gets a STRIKE. The lighting effect is Volumetric Lines free from the Unity Asset Store. Next job is sound and background music. I found this (free) on the Unity Asset
The time it takes a lonely developer – my little rant I know that this is something that I’ve heard a number of times, but really working a game is such a lengthy process. When I started this process I decided that I wanted to create a quality game and not just publish for
Game Mechanics – Throw the ball This has been an on going process, I didn’t realize how difficult it is to create a throwing ball. The idea and hope was to allow the player to throw the bowling ball and at the same time set the
Game Mechanics – impact on pins Finding this code in the Unity3D community forum was total joy and happiness, I know I’m a lame newbie. To date and from a newbie perspective, I think it rates as the coolest bit of code for unity physics. It actually works out the impact of the collider (ball